i'm tired, as i keep telling people. lots of holiday then lots of pgce-ness.
in the midst of that, lots of good free albums have been releasified and you can download them and i can see no reason why you shouldn't instantly get them all:
i enjoyed necro deathmort's this beat is necrotonic very much while painting the corridor. a great mix of various styles of unpleasant music, works very well. instrumental doom-hop.
euros childs' son of euro child can be got by signing up to his mailing list. it's very cynical and funny and a bit reminiscant of early gorky's, which is what we all wanted.
penny sweets' barefoot at the edge and dildano's the buzzard maze are both cracking indie releases which you should already have.
drumcorps has a new mixtape online, truth and justice. lots of unreleased stuff and actual great mixing on there.
can't believe i forgot ex-strangler hugh cornwell's hoover dam, quite half man half biscuity - lots of wry lyrics and lo-fi indie songs.
and recall's marvellous trippy plotlines, former zabrinski producer doing what he's good at.
in the midst of all this race to the bottom, to the boats..! have a new album out, but it's not free. call us old fashioned... you can get it right here, which would be really flattering and delightful for you to do.
Musics I done
Tuesday, September 15, 2009
Monday, September 07, 2009
found lyrics
found when i was cleaning out my desk, which i can roughly date around august 2007:
perfume and meat
saline
dribbles down her chin
vacant
eyes she cannot close
i thought you'd left me off the hook
you made me come back for one last look
her last lie-in
lying in state
oh what a state
as a uniform pulls over a sheet
i realise girls are made of perfume and meat.
perfume and meat
saline
dribbles down her chin
vacant
eyes she cannot close
i thought you'd left me off the hook
you made me come back for one last look
her last lie-in
lying in state
oh what a state
as a uniform pulls over a sheet
i realise girls are made of perfume and meat.
Tuesday, September 01, 2009
please help the disabled
i'm glad to know -really glad- that i'm not the only person on the internet who has tried to record the 'please help the disabled, help the disabled please' guy who turns up at a random tube station every day. you never know where he'll strike next...
at least two others have tried: there's this excellent recording amongst the very great library of ambience, and:
i just put the keyboard ketteh tune as my ringtone and i can't stop playing it and bouncing along and smiling 87)
at least two others have tried: there's this excellent recording amongst the very great library of ambience, and:
i just put the keyboard ketteh tune as my ringtone and i can't stop playing it and bouncing along and smiling 87)
Thursday, August 27, 2009
[not a real post] i used to be a gnome bard, but now...
I Am A: Chaotic Good Human Wizard (3rd Level)
Ability Scores:
Strength-9
Dexterity-11
Constitution-11
Intelligence-15
Wisdom-15
Charisma-12
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Ability Scores:
Strength-9
Dexterity-11
Constitution-11
Intelligence-15
Wisdom-15
Charisma-12
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Tuesday, August 11, 2009
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