tag:blogger.com,1999:blog-6785787.post338506031186572811..comments2023-05-20T13:33:55.999+01:00Comments on punctured neighbour: UFOEUUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6785787.post-51829147865206455272012-01-06T17:54:31.244+00:002012-01-06T17:54:31.244+00:00Did you ever play SWAT 3? That had the best compro...Did you ever play SWAT 3? That had the best compromise between randomly generated missions and scripted events. The 'bad guys' i.e. (the blacks and later white terrorists) would spawn in random locations each time you played through the mission, and there were no mid-mission saves, so whilst you could learn the layout of the map, you had to use real caution every time you opened a door.<br /><br />On top of that, simply shooting people was regarded as a bad idea. You had to at least try to arrest them first, even if that meant a bullet in the face. If the new X-COM is like SWAT 3 it may just be wonderful. If it's essentially Call of Duty set in the 50s it'll probably be rubbish.Edhttps://www.blogger.com/profile/13967685446519371383noreply@blogger.comtag:blogger.com,1999:blog-6785787.post-48567968322100230402012-01-05T22:34:21.034+00:002012-01-05T22:34:21.034+00:00What the game actually needs is a feature where if...What the game actually needs is a feature where if you get 'killed' in battle, there's only like a 1 in 10 chance you're really dead, not just heavily wounded. of course, you don't find out until you get back to base, meaning your best bet is to let your troops get shot and then a couple really die the real death every now and again.<br /><br />This is basically Necromunda, I know. I still want a game of necromunda.Grillyhttps://www.blogger.com/profile/03515348237413248036noreply@blogger.com